Conquer more territory so you can increase your building count and overall output! Each 'area' you control has a maximum amount of buildings it can support. Why should you colonize other areas? Access to more land means you can build more buildings and gain access to more resources. In addition to needing food, all hostile units (wolves, bears, other players) must be removed from the area before you can colonize it. Colonization requires food so make sure you have enough to do so. To colonize it, simply click the area you want and click the colonize button in the bottom right. In order to claim a new area as your own, you must colonize it first. Plains - This area contains nothing special.Wolf's Den - This area contains a pack of wolves that will keep spawning wolves until it is conquered.Forest - This area contains a lot of wood and any woodcutters here will produce 10% more wood. Fields can only be built on fertile land. Fertile Land - This area contains one patch of fertile land that you can build a 'field' on which will generate a lot of food.Here are some areas you might find early on: To create scouts, simply send a villager to your scout camp. In order to explore the world, you must train scouts at a scout camp and send them to explore the unknown areas hidden by darkness. The map itself is made up of several different 'areas' that each have their own unique traits, sometimes good sometimes bad.Īt the beginning of the game, you only have access to one 'area', your starting one. Your base will always start on a coastline along the edge of the island. Also, you cannot build the same building twice in the same area!Įvery time you start a game, a map is randomly generated. To upgrade any building however, you MUST upgrade the Town Hall first. Once upgraded, you can assign one additional villager and each worker assigned produces a bit more than it did before. Scout Camp - Turns your villagers into scouts, letting you explore the map which is very importantĪny building can be upgraded into a better version of itself. Lumber Camps - Assign workers here to collect woodģ. Houses - Increases population capacity, allowing you to have more max unitsĢ. Some important early game buildings to know are:ġ. For a full list of buildings, see the link below: Some buildings turn your villagers into fighters, while others do not require any villagers at all (e.g. As in the example above, when you build a Lumber Camp, you can then assign villagers to the Lumber Camp to start collecting wood instead of food. The purpose of most buildings is to grant you the ability to assign workers to them, changing them into a new type of worker. each lumber camp can only have two lumberjacks assigned max). Keep in mind that most buildings have a maximum capacity for workers (e.g. So if you want to turn a Villager into a Woodcutter, you simply send them to the lumber camp for re-assignment. In order to change the role of any worker, you must send them to the appropriate building for assignment. They will stop harvesting food, and instead start chopping down trees. For example, if you require wood you can change some of your villagers into woodcutters. As your demand for other resources grows, you can re-assign your workers into different roles to collect those resources. Villagers collect food from the surrounding area automatically but can also build and repair buildings. Whenever a worker is created, it will be assigned to a default 'villager' role. If your people are unhappy, you will not create new workers. The happier they are, the faster you will generate new workers. The rate at which workers are created is based on how happy your people are. Workers are created automatically from your town hall, you do not need to actively build them. Workers are essential units that help you collect resources so your base can grow. Your base will be composed of workers and buildings. When you start a game of Northgard, you start with a Town Hall and 4 workers.
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